Some locations, the temple and guildhall, can be affiliated with organizations in the fortress (and in the case of religions, the entire world.) As their value increases, for instance, you can recognize the priesthood which allows you to assign the fort's priest and then high priest of that religion. Most locations need items of different sorts. Of course, they have little to do without any goblets! You can set the level of items stocked using the controls there. The second is specialized, but they are also assigned to a carpenter's shop. The first isn't specialized (the green hammer), so they'll do odd jobs all over the fort.
In the tavern above, both of these tavern keepers are part-time. Since, multiple zones like meeting areas and bedrooms can be assigned to a single named location, you can make, for instance, a library which has both a scriptorium and a place for scholars to meet, or you can allow the priests in your temple to have their own private quarters which are still accounted as part of the temple. Taverns and libraries allow you to opt-in to more visitors from the outside world, as people come to relax and study. Traditionally, Dwarf Fortress has had four types of locations you can set up: taverns, temples, libraries, and, more recently, guildhalls. Locations also have various other functions we've also supported now. Dwarves that work in places like this have always had special labor assignments, even before we added the work detail system from the previous news update, and we need to support this in the new interface.
Full text: Hi again! The game has several special locations that can be given names and which can spread out over several meeting/bedroom/etc.